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Balloon challenge can be solved many different ways. It can be
used to introduce robot teams to random behavior, target seeking,
as well as patterned behavior.
Mission Objective
Build an autonomous robot that will pop all of the balloons with
pushpins while staying inside a given area.
Figure 1
Balloon Challenge Starting Position
Race Rules
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The robot must pass an inspection before the race
starts to ensure no construction rules have been violated. The
robot team will have a chance to make modifications before the race
starts.
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The robot is placed in the center of the challenge
area facing a pre-determined direction.
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When commanded, the robot driver will press the
green “run” button and the clock will start.
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The robot must pop all of the balloons while
staying in the challenge area.
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If a robot pushes a balloon off its base, then
the balloon is reset by the driver as fast as they can.
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Each robot’s run is timed from the time
the run button is hit to the time last balloon is popped.
Robot Construction
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The robot must be less than 11 inches long including
any extensions.
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The robot must be less than 10 inches wide including
any extensions.
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The robot must use pieces from a standard Lego
Mindstorm Robotics Invention System 1.5.
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One extra light sensor is allowed for this event.
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The robot is allowed up to 5 pushpins for popping
balloons. These pins may be attached to the robot by any means
as long as the robot doesn’t violate the height and width
restrictions.
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The robot must be programmed using RCX code programming.
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Once started, the robot must be completely autonomous.
Violations
Major Infraction
When a major infraction occurs, the robot must be restarted from
the beginning of the track without stopping the clock.
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Once the robot is moving, there can be no human
intervention until the robot completes the task.
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Losing pieces while the robot is running.
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Leaving the challenge area.
Minor infractions
None.
Determining the winner
The robot with the shortest time is declared the winner.
In case of a tie, the tied contestants are allowed a run-off. The
racer with the shortest run-off time is declared the winner regardless
of their initial time.
Play field
Materials
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A large table or flat ground with consistent
coloring.
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White or black tape, whichever has more contrast
against the playing surface.
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Round balloons, up to 5” in diameter.
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Packing tape, or other strong tape to attach
the balloons to the playing surface.
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Push pins and tape or rubber bands to attach
the pushpins.
Construction
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Layout a closed area using white or black tape.
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In this area, place 3 or 4 balloons for the robot
to pop.
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The balloons should be placed consistently between
runs so that every robot competes on the same layout.
Figure 2
About to pop a balloon
Hints:
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There are many ways to solve this problem. Experiment
to find the best solution.
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Attaching your pins to extensions can be tricky.
If you use extensions, make sure they are placed tight on the robot.
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Sometimes you can get lucky by using a little
random behavior in your robot’s program.
Copyright (c) 2000, 2001 Chung and Engalan. Used by permission.
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