Screen-free tabletop gaming systems that we use, and what skills they focus on:
Krosmaster Arena
- Chess-like movements, Pokemon-like combat, “war-gaming” tactics & strategies
Catacombs
- dexterity, fine motor skills, planning, teamwork
Unmatched
- probability, planning, resource management, threat mitigation
All components of these gaming systems are curated for age-appropriate content and designed to be as engaging as possible. Students will be able to choose team combat or 1v1 scenarios.
While there are many effective board games used in education, the above listed games use mechanics that many students aged 10 to 14 enjoy:
- combat, battles
- character upgrades and items
- quests, narratives Want to be notified when this is available?
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